It's really cool, but I have to add it's lacking clarity as well. Half of the resumé (such as STR/INT etc., and the 07.mm Pacer part, the games you like on the 2nd page) is redundant info, and though I understand this kind of resumé suits a game designer job opening perfectly, you can barely see the forest for the trees.
IMHO, it'd be better to leave some of the redundant 'game character' parts out of this, and re-position the rest so there is some space in between the separate parts/stats. It'll be easier to read, and hence not test the employer's patience. Furthermore I'd recommend you to choose a different font than Times New Roman since this is heavily outdated and looks dull.
Also, unless certification in hospitality is a specific name for something a bit different than the name implies, I'm not sure you should put that in your resumé. For one, it's irrelevant to game design, and secondly, it almost seems like it implies you had a lack of hospitality at the time (which isn't a very positive aspect).
I bet an employer wouldn't understand a sheet of what is written in the 'resume', only the internets and gamers. Everything is successful except for the top left useless information block, but wait that feels designy .
This guy thinks a bit to much of himself. 20 charisma? really? is that why you play dnd? 23 intelligence? he's a fucking super genius.... no I can't do this, this will take me days to point out how bullshit and marry sue this character sheet is.
Cmon, man this is just a reference, probably meant to be funny. Of course he does't even have strenght 16, let alone intelligence 23. But even if his employer did play DnD, he would not give a xxxx if this is compliant with the games rules.